Enjoy the work of Joana Salgueiro, Illustrator and 3D Artist from Belmonte, Portugal!
Curious what the 2.8 Code Quest developers are up to? Dalai shared their work board on code.blender.org. More information here.
jsabbott writes: Welcome to the seventh tutorial of the 3D Low-Poly Game Modeling for Beginners series. In this tutorial we will be modeling low-poly game tiles. The written tutorial can be found here.
The post How to Model Game Tiles | 3D Low-Poly Game Modeling for Beginners appeared first on BlenderNation.
Nils Faber writes: The European Space Agency published a render created by the TU Delft Starship Team (DSTART) as their “Technology Image of the Week”. This render is the result of a design process where Blender was extensively used, from ideation to final visualisation. Custom python scripts were written to achieve the organic growth structure [...]
The post Blender Sighting: Starship concept featured by European Space Agency (ESA) appeared first on BlenderNation.
nuxttux writes: Learn how to do the Split and Slide effect using Blender's video sequencer. A quick and easy tutorial that'll teach you how to split a video with lines, and animate each piece individually. All this using nothing more than Blender's video sequencer. This video will teach you the basics and you're imagination can [...]
Luca Di Cecca writes: Today in the Italian cinemas the film Youtopia by Berardo Carboni is released. About 10 minutes of the film are in animation and made with Blender. For this project ,with Light and Color team, wetried to recreate a look and an animation similar to videogames and Second life,according to the director's needs
Fweeb writes: Just a rundown of some of the currently best video tutorials for folks beginning to work with Blender. What material did *you* use to get started?
A week of additions and removals. Blender Game Engine, Blender Internal, you will be missed.
PorpitaStudios presents the second part of the 'SciFi Panel' tutorial. Find part one here. This Part 02 looks at how to create a larger recess, and raised areas on the panel using the extrude tool. Also useful tip on how to select a separated section within the model and creating inserts and pipes in the [...]
This year, 6 students will be joining the Google Summer of Gode to work on Blender improvements. The six projects are: Rohan Rathi - Bevel Modifier Improvements Leonardo E. Segovia - Implementing a Hair Shader for Cycles Erik Englesson - Many Light Sampling Geraldine Chua- Further Development for Cycles' Volume Rendering Yiming Wu - Blender [...]
Fernan writes: Do you remember Conan the barbarian? this movie with Arnold Schwarzenegger and this beautiful sword? :) https://www.youtube.com/watch?v=fvLCpixAbZM0
jayanam writes: This is a Blender modeling quick tip on how to extrude faces along the normals. I also show some other tips for beginners like bridging edge loops and also my free addon Fast Carve is used again.
e5dy writes: Saturday, May 5, 2018, we receive Julien Duroure, member of the collective RGBA of Toulouse, rigging specialist, confirmed trainer, who gives us a lecture on the art of rigging, this technique of preparing a model for animation. BB-8 model based on jjgignac's work. At Carrefour Numérique, cité des sciences, Poerte de la Villette, [...]
The campaign worked! Agent 327 has won the prestigous Webby 2018 People's Voice award for the Film & Video / Animation category. Congrats to the entire team!! From the Blender Cloud blog: We are so proud to announce that Agent 327: Operation Barbershop just won the People's Voice WEBBY AWARDS 2018! This is incredibly exciting [...]
Hang on to your seats - here's some more important news: after the Blender Internal renderer, the BGE has now also been permanently removed. Apparently the team is working on a post-2.8 alternative, but it won't be the BGE as you know it anymore. Pablo writes: In the last episode of Blender Today Live we [...]
The post Blender Today Live: RIP Blender Internal, RIP Game Engine appeared first on BlenderNation.
ueka writes: Hey blenderheads out there! In my (rare) spare time i was working on a reconstruction of the castle Wildenstein, in a region in Austria called "Salzkammergut". My reconstruction attempt was based on historical corect drawings and plans. See here for an animation : I am now working on a free BGE medieval serious [...]
Jonas Eschenburg writes: I'm very happy to announce the release of BitWrk 0.6.4. What's new in this release? This maintenance release contains the following changes: GPU rendering selectable in BitWrk settings panel Tile complexity is now an advanced option Bugfix: Selection caused error on render Bugfix: Workers kept using up all available space Bugfix: Memory [...]
The post BitWrk - distributed rendering for Blender 0.6.4 released appeared first on BlenderNation.
Erik Selin writes: Physically based rendering in Blender has been a guesswork for some time. With 2.79 however comes the principled shader. It will help you to create accurate blender materials for cycles. However, there still seems to be some confusion on how it works. Let’s get a closer look at it and nail Physically [...]
Azad writes: 3D breakdown of a 8 min animation film for a graduation ceremony opening. It seems that the denoiser feature completely revolutionize the animations in Blender, allowing me to render frames below 1000 samples without noise. Thanks to RenderStreet it’s possible to handle ambitious projects with a complete set of tools & features that [...]
The post Blender Cycles 3D Breakdown - 3D Short film 'F16 Trophy' appeared first on BlenderNation.
Sean writes: Over at OpenVisualFX I've just posted a tutorial about the awesome ClothFX add-on and how I used it on the TV show "Star". It's really easy to get amazing ripping and tearing effects with it, and I'm hoping my post inspires some other artists to create some cool tutorials with it, as well, [...]